"Primo makes programming tangible, helping kids write their first programs and algorithms” - Wired
A tangible programming interface designed to teach programming logic to children aged 3 to 7 without the need for literacy
Children play with computing concepts like algorithms and the sequence of instructions, developing a logical mind-set necessary to learn real programming.
The goal of the game is to guide a smiling robot called cubetto to his destination by creating instruction sequences using colourful instruction blocks
By creating these simple algorithms children learn the logical foundations of programming, necessary for more advanced coding later on in life
Primo is an intuitive and tactile product, designed with natural materials to hide all electronic components for a magical and playful learning experience